An Introduction To Multi-Option Reading

Category:  Science Fiction

Type:  GameBook

Published:  13 July 17

ISBN:  978-607-29-0605-1

Available in: Interactive PDF & Game Version (For Windows)

Available On Payhip

  Theories of parallel universes have intrigued science fiction fans for decades, and me as well.  This book goes right into it, full blast, ready to take on the whole idea without holding back.  The idea – what if – has always been in the back of my mind since I was a kid, and now it’s all in one book.  

  Our main character- Scott must navigate these parallel worlds after an unexpected lab experiment pulls him into an artificial wormhole.  Once your character comes to the conclusion that he’s not dead, he eventually decides to start making some critical decisions.  This is where things start to get interesting since theories start to come together and complications begin.  You share this predicament with the main character, and soon find that both good and bad decisions can lead you in totally different directions.  How good and how bad depends on you.  You may finally choose to try and stay in the same place after finding romance or a relatively safe place, and give up the idea of getting back home.  Things change though and decisions don’t stop, so you have to keep on going.  There’s many endings, and how you get to one is totally up to you.

Some Common Questions:

Parallel universes with a never-ending repetition of our world in each one.  

First of all it has multiple endings and a labyrinth of decisions.  Apart from that, it is written for more mature, serious type of Sci-Fi readers.  That’s something hard to find in the way of GameBooks now a days.

This book has 71 decisions.  Some lead to heroic endings and others to less than heroic ways of finalizing your story.  Some others just end very tragically, but no worry – you can just backtrack a bit and go at it again if you want.

These types of stories can be a bit disorientating, but that’s really the whole idea.  If you have the map though, then it’s a breeze – kind of like cheating.  So difficult might not be the word we’re looking for, so you could probably say challenging instead.  Keep in mind that GameBook fans are people who are tired of reading stories with just one ending, and crave something that goes more in debth.  Personally, I’ve always wanted my favorite stories to have different endings, but unfortunately not all writers would agree.  It’s just much easier to write a book with only one ending; then they get paid.  Multi-Option isn’t about that at all, which is a very good thing.

Author Spotlight

So What Makes Realms Of Forgotten Worlds Special?

Your Decision.  You Decide.

No Joke..

The above is a quick view of the book, with the help of a colorful map.  It’s not very common seeing a map for a book is it?  Well Multi-Option reading isn’t supposed to be normal reading – it’s designed to be challenging.

GameBooks are like that… they need maps for all of the different decisions.  They rely heavily on maps for the planning and writing process.  For reading, well it’s optional, in those cases where you might want to get to a specific ending really fast.

Already have Realms Of Forgotten Worlds and need to see the maps?  Check out the map page.

Here’s something that will make parents happy…  It’s no secret kids just don’t want to read anymore, and most of us don’t know what to do about it.  What if a book could be a game?  That would change a few things, wouldn’t it?  Reading could be fun again, like it used to be.

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